#pragma autorecover #pragma namespace("\\\\.\\root\\CIMV2\\Applications\\Games") instance of __namespace{ name="ms_409";}; #pragma namespace("\\\\.\\root\\CIMV2\\Applications\\Games\\ms_409") [AMENDMENT, LOCALE(0x0409)] class Win32_ProviderEx : __Win32Provider { [Description("Hosting Model, provides compatibility with Windows XP and Windows Server .NET. Do not override.") : Amended ToSubclass] string HostingModel; [Description("...") : Amended ToSubclass] string SecurityDescriptor; }; [Description("Each installed game provides descriptive information to the GameExplorer, keyed by an installation id (GUID).") : Amended ToInstance ToSubclass,AMENDMENT, LOCALE(0x0409)] class Game { [Description("GUID representing this instance of the game") : Amended ToInstance ToSubclass,key] string InstanceID; [description("GUID representing the Game Title / Edition") : Amended ToInstance ToSubclass] string GameID; [description("Location of the GameDescriptionFile Binary") : Amended ToInstance ToSubclass] string GDFBinaryPath; [description("Resource ID for GDF data in GameDescriptionFile Binary") : Amended ToInstance ToSubclass] string ResourceIDForGDFInfo; [Description("Game Title") : Amended ToInstance ToSubclass] string Name; [description("Installation is for all users or current user") : Amended ToInstance ToSubclass] uint32 InstallScope; [Description("Path to Game Application Executable") : Amended ToInstance ToSubclass] string GameInstallPath; }; 戼砾戼㹲戼㹲楗摮睯⁳呎䬠呐⁖⸶′畢汩⁤㈹〰⠠楗摮睯⁳敓癲牥㈠㄰′慄慴散瑮牥䔠楤楴湯
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